This hybrid experience combines theater, gaming, and rituals. Through the performative possibilities of livestreaming, the two performers discover the intimate emotional and experiential world of the character S. before the eyes of the audience. The audience is drawn into a cinematic experience. In this way, a popular dynamic within the online gaming world is created on stage: a community that watches as an audience while a player discovers a game for the first time.
Travel through memory
A theater performance in which the audience follows two performers who immerse themselves in a video game. This virtual game world was designed by Samuel Baidoo as a space for new mourning rituals, to store memories and to be able to reflect from their identity as a person of color and queer artist.
One of the performers takes on the role of guide. The other person is a guest who is playing the game for the first time. Their meeting on stage is both authentic and performative. While the game is projected onto a large screen on stage, the audience witnesses the reactions of the performers. The guide navigates the journey and uses the virtual world as a starting point for a social and personal conversation with the guest.
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>>> This performance is part of highlight For Real. Performing arts festival around new technology 30CC Leuven, NTGent and Cultuurcentrum Brugge proudly present For Real, a brand new traveling festival that unites three cities and three theaters around new technologies in the performing arts.